Post-Cyberpunk characters tend to seek ways to live in, or even strengthen, an existing social order, or help construct a better one." In other words, there is a notable absence of 'punk' elements as found in most other Punk Punk genres. They have careers, friends, obligations, responsibilities, and all the trappings of 'ordinary' life." For this reason, character goals also differed characteristically, "Cyberpunk characters frequently seek to topple or exploit corrupt social orders. In Lawrence Person's "Notes Toward a Post-Cyberpunk Manifesto" he describes typical Post-Cyberpunk protagonists as "anchored in their society rather than adrift in it. What Post-Cyberpunk has that separates it from pure Cyberpunk works is an emphasis on positive socialization. They explore the emergent possibilities of connectivity and technological change. What the old and new Cyberpunk genres share is a detailed immersion in societies enmeshed with technology. The Cyberpunk genre itself was meant as a reaction to utopian fiction popular in the 1940s and 1950s while exploring technology's possibility for abuse 20 Minutes into the Future (tech from Star Trek will just result in Brave New World), but as the genre itself got so Darker and Edgier to the point of being just as unrealistic, it was predictable that Cyberpunk itself would get a deconstruction.
Of course, Post-Cyberpunk involves reconstruction of concepts Cyberpunk deconstructed, or deconstruction of Cyberpunk Tropes (such as the Dystopia). Post-Cyberpunk is the reaction to the apathetically bleak setting of Cyberpunk.
Where Cyberpunk is futuristic, forward-thinking and on the cutting edge. Where Cyberpunk portrays the future as a Crapsack World, Post-Cyberpunk posits society will probably be about the same, just with cooler gadgets and Crapsaccharine World aspects. Where Cyberpunk is anti-corporate and anti-government, Post-Cyberpunk is willing to give both parties redeeming features. Whereas cyberpunk is/was a Darker and Edgier riposte to older Science Fiction, intended to portray what might happen if we don't all destroy ourselves, Post-Cyberpunk is intended to present a less pessimistic, more idealistic vision. You have the option to ask her to calm down or to go against Fingers instead.Īlso towards the end, you can sort of support Judy in the options.Post-Cyberpunk picks up where Cyberpunk left off. They will then let you enter the room first.Īfter they let you enter first, the door to the room will open as a patient leaves.ĭuring the interrogation, Judy will get mad. If you have level 7 Body, you can just say “Don’t have time for this bullshit”. You will then have many options to choose. One is to force open the door but you need the requisite Body level, which is around 7.Īnother way is to talk to the ladies first. To enter the room to talk to Fingers, there are a few ways. You can just choose “Don’t start” which requires level 7 Body.
You’ll then see this clinic with the FingersMD sign in front of it.īefore entering the clinic, you need to get rid of the thugs in front of it. The location is provided in the map.Įnter the street and look for the clinic.įollow the marker on the mini map. Next, head to Jig-Jig Street in Westbrook. You can call Judy and she’ll follow you to the clinic. Here’s a walkthrough of The Space In Between in Cyberpunk 2077. Your objective is to meet the ripperdoc known as the Fingers. The Space In Between is a main mission / job in Cyberpunk 2077.